The general purpose of the certification system is to more clearly group magic users by ability, and (to a lesser extent) to provide career progression landmarks to those interested in personal advancement. The certification system itself is composed of three major parts: the definitions of ability required to be awarded a certain level, the magical qualification test or MQT for each level, and the official record of those who have achieved each level. In addition there are four levels of skill, ordered from least to greatest: Edge, Card, Deck, and Master.
In the Rosewood Saga, the Worldwide Magical Certification Authority or WMCA manages all aspects of the certification system.
Ability definition Edit
The definitions for required ability differ among the various Schools as well as the four levels of capability. Due to the wide variety of magic, each definition is different by necessity; however there are certain commonalities for each skill level.
- An Edge-level magic user, or simply an 'Edge', has the very basic skill required to show that they can progress further. In most cases this requires no more than the use of elementary techniques with little in the way of practical value, such as conjuring a flame the size of a candle (with no fuel) or constructing a floating device that emits light and sound.
- A Card-level magic user or 'Card' has the ability to use more practical magic in settings other than the carefully controlled laboratory environment. The primary difference here is practicality; a Card must have demonstrated a technique with real-world (meaning 'not merely academic') application, rather than one meant for experimentation or research.
- A Deck-level magic user or 'Deck' is capable of a significant variety of spells - again, practical in nature - that can be called upon without a great deal of effort. The key to a Deck's strength is adaptability; those with the title are able to switch between spells as required, and can in most cases succeed in combat or other high-risk activities using only their magic.
- A Master-level magic user or 'Master' is highly skilled in both the knowledge and practice of their chosen School, to the point that they can achieve desired effects by using less power and more balance and fine control. A Master is one who wields power with subtlety, rather than only using it with brute force as is often the case with magic users of lesser skill.
Qualification testing Edit
A magical qualification test, or MQT for short, is a test of one's magical abilities and knowledge. Regardless of the level of capability in question, every MQT is meant to ensure that practitioners who can earn a certain skill level are actually deserving of it. Depending on the establishment, additional qualifications - attendance, written test scores, or payment, to name a few - may be required before the MQT is actually administered; however, the test objectives are the same in any case, assuming the testing establishment follows the WMCA guidelines.
Testing facilities Edit
Any MQT, in order to be considered 'official' (and thus recorded for certification purposes) must be administered in a 'proper facility' as defined by the WMCA, meaning that it has certain attributes:
- the size necessary to allow for safe distance between the candidate, the examiners, and any magic to be performed;
- no inherent environmental hazards such as avalanches, volcanic eruptions, hazardous atmosphere, or extremely high winds; and
- no properties that could affect the potency of magic, either positively or negatively.
Though not strictly necessary, some organizations have implemented safety features such as barriers, power sinks or anti-Zone generators to keep tests from getting out of control; these measures are usually rather costly to implement and thus limited to more prestigious establishments.
Examiner requirements Edit
Records of those who have achieved certifications are kept in multiple places, to ensure (as much as possible) that the records are kept intact.