The leaders of the Collective, before it was named for Unu Nilium, recognized the importance of projecting physical and thus also political power into the Void itself. Though its original name was the 'Void Navy', Mr. Nilium himself disagreed with the title on grounds of it being too aggressive a name for a force made for deterrence and self-defense rather than invasion and conquest.
The Void Guard is organized into a number of commands, each with a different general focus. All of these commands report, ultimately, to Headquarters Void Guard (HQVG).
- Void Guard Operations Command (VGOC) manages all operations, including patrol, intelligence, and special operations.
- Void Guard Materiel Command (VGMC) manages all equipment: ships, systems, stations, and supplies.
- Void Guard Personnel Command (VGPC) manages placement, pay, and personal data for all employees.
- Void Guard Training Command (VGTC) manages all training, course material, and qualifications.
- Void Guard Support Command (VGSC) manages all aspects of the Guard not otherwise managed, such as medical, legal, and safety functions.
Each command is then broken down into directorates with a more specific area of interest that falls under the command's general focus.
The Void Guard is divided into numbered fleets, which are subdivided into battlegroups and further reducible to task forces; a 'small' task force consists of three ships, which is the minimum size for an official Guard formation.
The Guard's flagship and command ship of the First Fleet is the carrier CVG-101 Maestro, named for Mr. Nilium's achievements as an Aetheric Maestro on his home planet. Subsequent upgrades to its systems have advanced its designation to CVG-101F.
VGMC is in charge of every piece of equipment, large or small, from its theoretical beginnings (within the Research Directorate, typically) to its eventual retirement and disposal.
New equipment is either crafted in-house through the Fabrications Directorate or purchased from external sources through the Contracting Directorate; existing equipment is purchased from its owner by contract as well, but typically in a one-time arrangement. Regardless of the source, the Logistics Directorate will then direct and move the equipment to its intended location.
When possible, Void Guard ships are refitted and repaired every year to ensure that their equipment stays current. Though every ship in the fleet possesses regenerative systems capable of restoring anything (in the schematics) over time, some damage is too extensive to be left alone for the years it would take to let it regenerate. Extensive repairs are accomplished at shipyards, artificial satellites, or other establishments governed by VGMC, most often with Core care facilities as well.
Under ordinary circumstances, new technology is required to undergo a field-testing period of four to six months. Any systems undergoing this process are prefixed with a P to indicate their preliminary, probationary, or provisional status, such as the PDVG-301 Merlin (during its test phase as a primarily aetheric-based destroyer). Once reliability has been satisfactorily demonstrated, the system in question is then allowed to enter active service.